Creating Opera Utilising Augmented Reality and Virtual Reality Technologies

Creating Opera Utilising Augmented Reality and Virtual Reality Technologies (Routledge Focus)

Creating Opera Utilising Augmented Reality and Virtual Reality Technologies

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Creating Opera Utilising Augmented Reality and Virtual Reality Technologies (Routledge Focus)

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Creating Opera Utilising Augmented Reality and Virtual Reality Technologies

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This book investigates the use of extended reality (XR) technologies to innovate the opera experience. Through the creation and comparison of three versions of the original opera Artemis, the research explores how virtual and augmented reality platforms can transform traditional composition and staging practices.The project resulted in three distinct iterations: a virtual reality opera built in Unity3D for the Oculus Quest, a 360° YouTube VR opera, and an augmented reality live performance.Each version utilised self-experiential prototyping to craft immersive environments and novel compositional approaches.Key features of the book include a detailed analysis of prototyping methods for XR opera development, with an emphasis on combining autoethnography, world-building, and user-centric design.By leveraging tools like Unity3D and 3D spatial sound technology, the research demonstrates how XR environments can enhance the sensory and emotional engagement of both creators and audiences.Reade
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