Gamification: Use of Scratch in the teaching and learning process of Information and Communication Technologies in the 8th grade

Gamification: Use of Scratch in the teaching and learning process of Information and Communication Technologies in the 8th grade

Gamification: Use of Scratch in the teaching and learning process of Information and Communication Technologies in the 8th grade

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Gamification: Use of Scratch in the teaching and learning process of Information and Communication Technologies in the 8th grade

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Pages: 80, Paperback, Our Knowledge Publishing
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