Playing Games in the School Library : Developing Game-Based Lessons and Using Gamification Concepts

Playing Games in the School Library: Developing Game-Based Lessons and Using Gamification Concepts

Playing Games in the School Library : Developing Game-Based Lessons and Using Gamification Concepts

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Playing Games in the School Library : Developing Game-Based Lessons and Using Gamification Concepts

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Playing Games in the School Library is a comprehensive resource for those looking to explore the use of game-based learning and gamification in the library setting.It illustrates how game play can be developed through applying learning theory to practice, exemplified by case studies taken from a variety of international contexts.The book begins by applying prominent learning theories, in particular the use of games to nurture natural curiosity, problem solving and creativity.It then looks at the effect of playful learning upon individual students and groups.Motivation, engagement and the development of self-esteem are explored alongside social skills such as team working, oracy, communication, motor skills and emotional intelligence.Separate chapters outline the practical use of different types of games including digital, mixed media, physical and active learning and live games, discussing the advantages and disadvantages of each within a teaching and learning context.Finally, consider
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