Teaching the Middle Ages through Modern Games: Using, Modding and Creating Games for Education and Impact: 11 (Video Games and the Humanities, 11)

Teaching the Middle Ages through Modern Games: Using, Modding and Creating Games for Education and Impact: 11 (Video Games and the Humanities, 11)

Teaching the Middle Ages through Modern Games: Using, Modding and Creating Games for Education and Impact: 11 (Video Games and the Humanities, 11)

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Teaching the Middle Ages through Modern Games: Using, Modding and Creating Games for Education and Impact: 11 (Video Games and the Humanities, 11)

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Teaching the Middle Ages through Modern Games: Using, Modding and Creating Games for Education and Impact: 11 (Video Games and the Humanities, 11)

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Teaching the Middle Ages through Modern Games: Using, Modding and Creating Games for Education and Impact: 11 (Video Games and the Humanities, 11)

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Pages: 313, Perfect Paperback, De Gruyter Oldenbourg
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