3ds Max Basics for Modeling Video Game Assets, Volume 1 : Model a Complete Game Environment and Export to Unity or Other Game Engines

3ds Max Basics for Modeling Video Game Assets, Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines

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3ds Max Basics for Modeling Video Game Assets, Volume 1 : Model a Complete Game Environment and Export to Unity or Other Game Engines

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3ds Max Basics for Modeling Video Game Assets, Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines

Overall Rating: 2.4 / 5 (average from multiple review sources, as of 9 May 2026)
Based on a total of 47,062 customer reviews from independent review platforms.

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This title will be released on November 17, 2026. Pre-order now. Express Delivery available with Amazon Prime.
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3ds Max Basics for Modeling Video Game Assets, Volume 1 : Model a Complete Game Environment and Export to Unity or Other Game Engines

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3ds Max Basics for Modeling Video Game Assets, Volume One is a project-based introduction to 3D modeling designed for students, educators, and beginners entering the world of game development.Written by veteran instructor and industry artist Bill Culbertson, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max. Through a structured, step-by-step process, readers build a modular medieval castle environment-progressing from basic forms to fully textured, export-ready game assets.Each lesson simulates a professional game studio pipeline, reinforcing key concepts while preparing students to integrate their work into the Unity game engine. The book features updated workflows and visual references, practical tips for modeling, UV mapping, and exporting, and reinforced learning through repetition and milestone-based projects.While the instruction is presented in 3ds Max, the principles and workflows are transferable to other major 3D modeling platforms. St
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