3ds Max Basics for Modeling Video Game Assets, Volume 2 : Model, Rig and Animate Characters for Export to Unity or Other Game Engines

3ds Max Basics for Modeling Video Game Assets, Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines

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3ds Max Basics for Modeling Video Game Assets, Volume 2 : Model, Rig and Animate Characters for Export to Unity or Other Game Engines

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3ds Max Basics for Modeling Video Game Assets, Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines

Overall Rating: 2.4 / 5 (average from multiple review sources, as of 9 May 2026)
Based on a total of 47,062 customer reviews from independent review platforms.

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This title will be released on November 17, 2026. Pre-order now. Express Delivery available with Amazon Prime.
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3ds Max Basics for Modeling Video Game Assets, Volume 2 : Model, Rig and Animate Characters for Export to Unity or Other Game Engines

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3ds Max Basics for Modeling Video Game Assets, Volume Two builds on the foundational skills introduced in Volume One, guiding readers into the creation of fully realized 3D characters for video games.Written by veteran instructor and industry artist Bill Culbertson, this volume introduces character modeling, rigging, and animation using real-world production workflows in Autodesk 3ds Max. Through a structured, step-by-step process, readers create characters designed for the medieval castle environment developed in Volume One.Characters are rigged using the Character Animation Toolkit (CAT), skinned using the Skin Modifier, and animated with essential in-game movements.The completed characters are then exported into the Unity game engine and integrated into a playable third-person environment. The book features an integrated character pipeline from modeling to in-engine implementation, reinforcing learning through repetition while simulating a professional game studio pipeline-guiding r
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